![1 hour timer 1 hour timer](https://i.ytimg.com/vi/jMPnuf-SeeM/maxresdefault.jpg)
Then I would grab a drink or check Facebook while waiting for like 3 minutes for a scout to refresh and I would be back to playing a game I really enjoyed. I’d do three missions and play in the arena a little. With 10 minute timers, I could play to my hearts content. The day I finally decided to quit you cannot imagine the sense of freedom I felt! Unlike many other games I have quit, I never went back to that one because I knew I would just be throwing shackles on myself again. But at some point I realized I was a prisoner in chains that I had forged myself. I still liked the game and I wanted to play it. I was pretty hardcore, and I was very high on the leaderboards.īut I got sick of being a slave to the game. But still, I got to the point where I was keeping my laptop under my bed and having an alarm wake me up in the middle of the night so I didn’t fall behind other players. As you leveled up and your max energy was higher, you could go 6 hours before having to log on again. If you didn’t, you fell behind in progress to those that did. As a newbie, you basically logged on every 3 hours. As you leveled up, your energy tank became greater (your max energy was higher). It got to the point where it was like being a slave. I don’t remember what it was, but the lowdown is that you always wanted to log on just when your energy tank was completely full, do your fighting until your energy was at zero, then you logged out and set your alarm clock for Y hours later (however long it took for your energy bar to fill up again). Except your energy regenerated at X points per hour. You used them to kill zombies and such, which helped you level and gave you points to put into attributes such as Strength and Agility, which made you stronger. You had a limited amount of energy points. I used to play this game called Dead Awaken. It seems like an eternity.Īctually it is worse than that. I agree that everyone should be on the same timers, but if you look at it from my perspective, playing this game takes 6 times longer for me now. The top waveform in red, is the output across the output sounder.Īs can be seen, this output is switched on and off as long as the output pin, Q5 is active.I was apparently one of the lucky ones that had 10 minute scout timers ever since I started the game 3 weeks ago, although I did not realize that not everyone had 10 minutes until yesterday. Q5 output switches to high (shown as blue trace). In the simulated version I have tapped the output of the CMOS4020 at Q5, therefore only 8 input pulses from the oscillator (shown in green trace) are required before the The graph below is from the simulation version of this circuit. There is also an active yahoo groupĪvailable for LT Spice which you can find here. LT Spice is a freely available schematic capture and spice simulator program made by Linear Technology. This has been tested with LT Spice version IV. These are self contained DC piezo buzzers, requiring 10mA at 12V DC but work with supply voltages from 3 to 15 Volts DC.Ī downloadable simulation version of this circuit is available here, click this link. Suitable output sounders can be found at Maplin Electronics part code KU56L or CR34M. As U4 is also connected to the output of U2, the output sounder will turn on and off at the same rate as the oscillator. Gate U4 of the 4011 is used to "modulate" the output sounder. When the ouput Q13 goes high, the output sounder will become active. The outputs divide sequentially by two and the output signal is taken from Q13, requiring 2048 input pulses before the signal becomes high. The output of the oscillator at U2 drives the input of the 14-stage ripple counter, U3.
![1 hour timer 1 hour timer](https://i.ytimg.com/vi/EVWlJwHm23I/maxresdefault.jpg)
The tolerances of capacitors vary widely, so for more control, you may use a 470n capacitor for C1 and use a fixed 3.3M resistor in series with a 250k preset for R1.Ī timing period of just less than 1.76seconds is required. Gates U1 and U2 form a simple astable R1 and C1 determining the timing period. At switch on R2 and C2 provide a brief reset pulse, which will ensure the output pin Q1 of the 4020 is high. This circuit uses just two CMOS IC's, a 4011 quad 2 input NAND gate, and a 4020 14-stage ripple binary counter.